Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Guilty Gear Strive originally released in June 2021 . Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Remind them that blocking isn't everything. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Vote for Ramlethal's tiers . Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. It can clip him which puts him into a stagger state, allowing Ram to get in. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Vote for Sol Badguy's tiers . Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Hits twice. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Every other poke is 40+. Resources. Pay attention to this and be less committal with moves at higher Risc values. I spent one month straight learning I-No. Both hits are jump and dash cancelable. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. An attack during the opponent's pressure, intended to interrupt it. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). The proportion of damage dealt when hitting Off The Ground (OTG). Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Bridget vs Sol Badguy Matchup Knowledge. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Being a former Leo player confirms my own beliefs about him. You don't like having to work your way in against characters that outrange you. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . . If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. 5th overall. Both hits are air jump and air dash cancelable. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Occurs after Startup. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Ramlethal's Guilty Gear Strive tier match ups. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Links into c.S on Counter Hit for a decently powerful conversion. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Just try to turtle with FD and let him slowly back off via the block pushback. Can throw the opponent either forward or backwards. Furthermore, 6P special cancels on block which will let you start running your pressure. Above her head floats a cracked yellow halo. He further explained that Ramlethal is a hard matchup . If he values his life at least. For example, although May has the highest average win chance, she isn't number one in this chart. They have some good and bad matchups, but can be very effective in the right hands. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Its start-up and travel distance increases the longer S is held. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. No Axl allowed everyone hates that mofo. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Baiken's small stature and large buttons work well to corner Axl. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Links into 5K on hit, still combos if the first hit whiffs. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. I have no plans to increase the sample size or make new ones for future patches. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Hits slightly behind Sol, allowing it to be used for cross-ups. Nago starts to out range even your normals once he starts getting into higher blood levels. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. He is playing guilty gear and the other characters are playing strive. It's way too much work for one person. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Hes quick enough to punish you easily and quick enough to close the gap. Sol grabs the opponent and headbutts them. Despite what the animation implies, it can hit certain crouching opponents. His immense damage output massively rewards hard reads. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. The most well-rounded defensive toolkit in the game. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. In the corner, you can also link into dash 5K for big meterless damage. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Best Video Games of All Time - Page 70 - Metacritic . Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. I literally can't even play the game against Chipp. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. 26. Sol has some of the strongest defensive tools in the game. Worst Match. Sol Badguy vs. Ramlethal - 18. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. this move removes on hit. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Luckily for you, Ram has an annoying combo and great ways to get in. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Day diff. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. . Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. What does the symbols of / and /bet symbolize in a dream? His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Ram feasts on Zato once she gets in but this also goes both ways. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Sol stabs downward with his sword. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Be careful when throwing out this move in neutral, as its range is quite poor. 12k matches is a lot, and 100 matches PER MU is not bad. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. The proportion of damage dealt on normal block. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. The character whose not only not bad but good, it's Sol Badguy! 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. 8th overall. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). 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