use the add_to_tech_sharing_group effect to do so. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Create an account to follow your favorite communities and start taking part in conversations. DnD alignment: Lawful Good. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. 8 days ago. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. In order to select a technology folder, it should appear in the top selection. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. We include affiliate links in articles. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. If all else fails, ask in the comments threads for instructions! For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. Hi, will this mod get updated when the main mod gets its update? An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. See also: Naval units. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. All trademarks are property of their respective owners in the US and other countries. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. They'll make the civil war survivable. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. how can I get flame tank through console command? You read that correctly. Make sure you dont accidentally download the old version of the mod. This mod is compatible with Version 1.10 Collie & all DLC. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. research_cost = 1 assigns the base research cost for this technology. Sometimes totally overhauling the game requires a subtle touch. Please note that you must have the appropriate technology to receive the equipment. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. These days it receives rare updates as most work now goes into R56. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Technologies can be used to apply effects and static modifiers towards the country researching them. It is kept here for people who want to use it, and for possible inclusion as a mod resource. All rights reserved. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. By default, each technology has a score of 1. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Please Help! The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. I try ae 5000 infantry_equipment_1 and it isnt accepted. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. In order to mark a technology as a doctrine, it must have doctrine = yes. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. 5 days ago. The folder selection is done within the folder_tabs containerWindowType. Join. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. Strategic destruction or Grand battleplan). Keep your eye on this one. The definition for doctrine items is fully identical and does not differ from technologies in any way. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The name of the equipment you wish to add. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. This item will only be visible in searches to you, your friends, and admins. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. These can be edited to change the position or the font. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. By default, there can be no more than 3 sub-technologies defined within an item[4]. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Please see the. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. When I try to make another country annex it it makes my game crash. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. If only there was something more immersive? This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Each tank equipment type and the armored vehicles based on it form a family. It gets unlocked by researching technologies and is produced by production lines. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. The official subreddit for the Hearts of Iron 4 Mod Road to 56. on Paradox technology, Legal This is typically set to be never true for hidden technologies in order to prevent AI from researching it. This mod is compatible with Version 1.9.2 Husky & all DLC. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. This in particular is done in the. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The spriteType specified here will get used as the background of the tree, with the static size. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. is it possible to find out the name of the equipment from the mods? We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. Do ccs not work with mods? The 'add_equipment' or 'ae' command can be used with these codes . The background box which GFX is used. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. The Ultimate HOI4 Scenario Mod Tierlist. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. At the time of writing, an update to 1.10 Collie is expected within the next week. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game.
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