You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. For any melee character withextra attack,a whip does pull-ahead in the long run. Hey I mean, any excuse I can have to play a battle master is worth it! Whips are practically made for rogues. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. The second one is I think the more interesting, so I'll go with that for this answer. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You are a dangerous opponent while weilding polearms. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. But since the whip is pretty weak on its own, Id say it is balanced. dnd 5e - Is this homebrew Whip Specialist Fighting Style balanced When using a whip you can make it crack at will. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Rogues. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. If theres no benefit from combining them players will be resentful. Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Have you playtested it? So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. War caster 5e feat cantrip dnd | Combining Warlock features & Whip Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Press question mark to learn the rest of the keyboard shortcuts. Anyway, thanks for the opinion. One of the finest adventures on the Guild!. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. This site works best with JavaScript enabled. STR-based Bear Totem with Sentinel, presumably? And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Im curious if you have had a chance to play this? They are a finesse weapon withreach. Though not specified, it seems like the Grab is supposed to take your entire Action. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Let me know what you think of it if you end up using it though. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. What is Lore Bard bringing? Feats. A die is expended when you use it. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. PDF UA Feats JC - Wizards of the Coast The first benefits are straightforward. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? ), I dont think the additional range overpowers them. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. However, whips are not poorly-balanced. I think this is balanced enough to at least give some playtesting to. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Instead, I opted for it to simply half the targets movement speed for a turn. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Those are strength based maneuvers. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. DnD 5e - Spellcasting Feats Breakdown | RPGBOT One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. What other Feats would Spell Sniper pair best with? I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. That was the intention. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Mending PHB: Too situational. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. . I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. -Disarm: Succeeds, item drops at Players feet I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Pathfinder Second Edition Core Rulebook. *Plus Blinding Strike and Disabling Strike from this list. The hexblade may also be good. You gain the following benefits: Does this seem balanced when compared to other feats? Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. On a successful check, the creature cannot move away from you. I have fighter rogue char and after reading this post I must have whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Duration: Instantaneous. I was just suggesting other options to work with it. Spear Master if you check my design notes here, youll see Ive covered this point. This is a simple, but flavorful weapon. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. Whip Trick Master (5e Feat) - D&D Wiki The best answers are voted up and rise to the top, Not the answer you're looking for? (Check out Esquiels Guide to Magic Weapons if you need some!). Hmm I think it is okay. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Thanks for taking the time to feedback on these! I should probably include that. Welcome to my blog and do subscribe to stay in touch! War Caster - Feats in D&D 5e - YouTube July 13th, 2020. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Frontpage - DND 5th Edition It can be telepathically ordered to do pretty much anything such as lasso a creature. Learn more about Stack Overflow the company, and our products. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Right, but they also need Dex to make the grab happen in the first place, Good points. You are at your best keeping your opponents at bay. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. It would be neat to play around with the disarming attack feature in the whip master feat too. (Skills with Different Abilities variant rule). I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Select a feat from the list to view it here: Manage Homebrew . . And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers.
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